module Base
{
    sound VJT_Impact
    {
        category = Item,
        clip
        {
            file = media/sound/Onhit.ogg,
            volume = 2.0,
            distanceMax = 40,
        }
    }

    -- A valid zero-volume sound event used to silence all native temporary
    -- weapon sound hooks without affecting other weapons.
    sound VJT_SilentWeapon
    {
        category = Item,
        clip
        {
            file = media/sound/Onhit.ogg,
            volume = 0.0,
            distanceMax = 1,
        }
    }
}
